3D audio has been around for a long while,” Jutras said. “You could have it running on existing consoles easily… but not a lot of game do, because it pretty much takes too much CPU time. Until now, it had to run software.
Demikian yang diucapkan Marc-André Jutras dari Cradle Games pembuat game Hellpoint. Hal ini merujuk pada 3D Audio PS5, Tempest Engine. Dia bilang kalau 3D audio ini sudah tersedia dan bisa saja disematkan di konsol sekarang yang ada, namun akan memakan porsi CPU yang cukup besar.
Nah dalam PS5, sudah ada hardware audio sendiri yang disebut Tempest Engine. Hal ini berarti akan membebaskan thread CPU dari komputasi audio yang berat dan ini jelas akan memberikan dorongan besar bagi CPU PS5.
But now it’s hardware accelerated,” he continued. “It means there’s no reason not to use it. For us, it will most likely mean PS5 might sound better with the flick of a switch. Assuming you have the audio system to handle that. Also means we could have a CPU thread freed from heavy audio computation! Even if both consoles had exactly the same CPU, having a specific task being hardware accelerated can be a huge boost for the CPU.
Makin nggak sabar buat liat gameplay PS5 👦
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